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  • Oct 25, 2020
  • 1 min read

A play in literal cyberspace!


This virtual and remotely-performed play begins outside the International Space Station when an astronaut refuses to return after a space walk. Exploring the idea of the Earth as a fragile airlock surrounded by nonliving expanse of outer space, Airlock-24 tracks the crisis as it unfolds between this astronaut, a Russian cosmonaut, and his estranged wife in ground control.



 
 

“Post-humanism” is a movement that deconstructs the lines between “human and machine” and “human and animal”. This article talks about theatre that explores post-humanism through virtual bodies, digital consciousness, and ~the uncanny~.


Check out this comedy mentioned in the article, starring two chatbots:


 
 

Madrid-based theatre company Grumelot creates work that often involves superimposed theatrical modes, with the spectators taking an active role by choosing where to focus their attention.


For Game Over, they wanted to see “how many platforms could be used at once to establish the most intimate of connections with the spectator.” The resulting piece is devised theatre reimagined for multiple platforms, and also a new kind of immersive theatre under lockdown, which an audience of sixty to seventy viewers from across the world experienced on 4 July 2020.


The show took place alternately via WhatsApp, Instagram, Spotify, Youtube, Zoom, and in a black box with a reduced-in person audience.



 
 
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